Age of Empires III: The Asian Dynasties
Age of Empires III: The Asian Dynasties is the second official expansion pack for real-time strategy (RTS) video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over and developed by Destineer's MacSoft Games and published by MacSoft Games. The game is the second expansion pack following The WarChiefs. The game introduces three new civilizations; The Chinese, Japanese, and Indians. It also introduced minor people, campaigns, maps, and game modes.
Age of Empires III: The Asian Dynasties for PC was released in North America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on Game Rankings and an 81% on Metacritic.
Gameplay
In general, the gameplay of Age of Empires III: The Asian Dynasties followed a similar format to the original game, Age of Empires III. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.
New Resource
Export: This special resource only available to the three Asian civilizations is used to hire foreign troops and research technologies from the consulate, where the player can choose a foreign ally or, for the Japanese, isolationism. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it expensive to afford a large foreign army.
New civilizations
Three new civilizations are added in Age of Empires III: The Asian Dynasties.[1] Each Asian civilization has monks, instead of explorers as in previous games.[2]
There are six new native civilizations available for hire in The Asian Dynasties. They are the Sufis, the Shaolin, the Zen, the Udasi, the Bhakti, and the Jesuits.[2]
- India — This civilization has no villager cards at the Home City, but they receive one villager with almost every shipment.[1] All villagers that are not shipped from the Home City cost wood instead of food. Villagers are also not allowed to harvest livestock for food, but instead can build a structure called a Sacred Field which generates experience points whenever livestock are tasked to it. Sepoys (Musketeers), Gurkha (Skirmishers) and Rajputs (much like Rodeleros) are the primary infantry units, and India has several types of camel and elephant cavalry. Both of India's Brahmin monks ride atop elephants and can heal other units from the start of the game. Their Home City is Delhi and their leader is Akbar the Great.[2]
- China — The Chinese get only one explorer (a Shaolin monk) along with a weak disciple at the start of the game. Chinese monks and disciples have the ability to occasionally land critical hits, doing extra damage. The Chinese monk is the only hero who can train military units (disciples) during the Discovery Age and has the largest attack points compared to any other monk or explorer. The Chinese have a higher population limit than all the other civilizations; up to 220 population points, rather than the usual 200. However, to reach this cap, several upgrades must be made. Additionally, their military units are trained in blocks, much like the Russians, except that each block can train two different unit types. The Chinese build Villages rather than Houses or Shrines. Villages can garrison Villagers inside them, and livestock can be tasked to them to fatten much quicker. These Villages also supply 20 population. Their Home City is Beijing and their leader is The Kangxi Emperor.[2]
- Japan — This civilization has the Daimyo and Shogun units.[1] Japanese villagers cannot gather food via herding or hunting, but can build shrines near huntable and herdable animals to gain a slow trickle of food, wood, or coin (or experience once a certain shipment is sent from the Home City). The shrines also act as houses, supporting 10 population units. While the Japanese cannot hunt animals, their shrines can attract animals to them. This increases the Shrine's resource production. They have the unique ability to ship most cards twice. Their starting explorers are 2 Ikko-Ikki archer monks that can be improved with extra attributes (via shipment cards or upgrades at the Monastery). The monks start off with an ability called "Divine Strike" which can be used to finish off guardians or enemy units. They also begin with a move that temporarily stuns treasure guardians. Their Home City is Edo with leader Tokugawa Ieyasu.[2]
Campaigns
There are three new campaigns, one for each new civilization. Furthermore, these campaigns return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the Age of Empires III series.[3] Each campaign consists of five new scenarios.[4]
- Japanese campaign — The Japanese campaign focuses on the unification of Japan, which was also a scenario in Age of Empires II: The Conquerors, the establishment of the Tokugawa Shogunate, which players control, and a young general, named Sakuma Kichiro, the "adopted son" of Tokugawa Ieyasu. The campaign begins when Kichiro meets up with Daimyo Torii Mototada at the siege of Osaka (transported from 1615 to 1598) to capture the 5-year-old heir of Toyotomi Hideyoshi. Kichiro and Mototada ally with the local villagers and storm the castle. Next they move to the north-east of Honshu to destroy any villages that might support Tokugawa's enemy Uesugi Kagekatsu and defeat Uesugi's army. After the victory, in which they suffer heavy losses, Mototada learns that Tokugawa's main enemy, Ishida Mitsunari is threatening Mototada's estate at Fushimi, forcing Mototada to return there. Meanwhile, Kichiro marches his exhausted army west again to take control of the Tokaido Road trade route. In the aftermath of the battle there, Kichiro learns from a defeated samurai that it was Tokugawa who destroyed his home when he was a baby and murdered his parents. Kichiro, true to the samurai code, remains loyal to Tokugawa and joins Mototada at Fushimi. Here Mototada confirms the defeated samurai's story. During the ensuing battle, Kichiro escorts the non-combatants to safety, but is forced to leave Mototada to fight alone. As the enemy breaches the final defenses Mototada commits seppuku, detailing in his last statement the importance of loyalty. Kichiro joins Tokugawa at Sekigahara. After the Battle of Sekigahara ends in victory for Tokugawa, Kichiro finally changes his mind and abandons his loyalty to his master and rides away through the war-torn battlefield, forsaking his honor and shaming his family name for generations.
- Chinese campaign — The Chinese campaign focuses loosely on the 1421 hypothesis and is about a Chinese treasure ship discovering the New World before Christopher Columbus. The story mainly focuses on Jian Huang, a Ming captain who dreamed of seeing the outside world, and his partner and new friend, Lao Chen, a large, powerful, and crude sailor, who are given orders to help expand the Ming Empire. In the beginning the treasure fleet, while under construction, is attacked by Wokou pirates. On orders of the spoiled and selfish Admiral Jinhai, Huang and Chen save the fleet and eliminate the pirates. The fleet then embarks westward and is next seen to land in a port on the coast of India. There many of the crew, including Huang and Chen, are attacked by soldiers of the Indian Zamorin and flee with part of the fleet to a nearby island where they set up a new base and mount a rescue mission to save Jinhai and the remaining crew who have been captured by the Zamorin's troops and (as they discover) some Chinese defectors. The fleet continues west at Jinhai's insistence, although many ships turn back, and eventually are cast ashore in the Yucatán by a storm. Chen and Huang go to rescue crews of the other ships from hostile Aztecs soldiers. When they return they find that Jinhai has disappeared. Huang suspects that he was captured along with many of the fleet's crewmembers and mounts a rescue mission. Huang and Chen cut through the jungle and rescue many of their comrades, but Jinhai is not among them. Huang's small army of sailors then enters a nearby Aztec city and learn that Jinhai has set himself up as an emperor or perhaps a god among the Aztecs and also that it was Jinhai who plotted with the Zamorin in India. Huang and Chen escape an ambush by Jinhai's soldiers and flee back to the coast through a series of caves, rescuing more of their crew along the way. Once back at the coast they set up a base and counterattack, defeating and killing Jinhai. After the battle Huang, Chen, and the surviving crew members scour the beaches for all evidence of their presence and then sail home to China, hoping that no one will ever know they were there.
- Indian campaign — The Indian campaign is about the Indian Rebellion of 1857[4] and deals with a situation very similar to Chayton Black's situation in "The Warchiefs" campaign: "Shadow". The protagonist is Lieutenant Nanib Sahir (a portmanteau name of Nana Sahib), a member of the Sepoy regiments who served the British East India Company, who slowly becomes disillusioned from its cruel ways and abuse of Indian citizens. The campaign begins with Nanib and his superior, Colonel George Edwardson regaining British control of the saltpetre trade in the Punjab. Nanib and Edwardson then march south to Calcutta and defeat the roving bands of arsonists there. At the close of the battle Nanib convinces a group of arsonists to lay down their weapons and leave, but Edwardson ambushes and massacres them, leaving Nanib visibly shaken. The conflict of Nanib's loyalty comes to a head when he and his men are ordered by the Colonel Edwardson to use new Enfield Rifles, despite the cartridges' greasing with beef tallow and pork fat, which was a taboo to Nanib and the sepoys' Hindu and Muslim beliefs (historically an untrue rumour [1]). Nanib uses one of the rifles to fire a near miss at Edwardson (loosely based on a similar incident involving Mangal Pandey). Nanib and fellow sepoy Pravar Patel then lead their regiment of sepoy in an attack on the local Company fort by assaulting weapon caches to cause fires and explosions under its foundations. After their victory Nanib and Pravar quickly rally the local citizens and sepoy and raise enormous forces. When Nanib denies leadership of the revolt, he and Pravar decide to rescue Bahadur Shah II from British captivity. They sneak into Delhi in the dead of night and destroy weapon caches to cause elephant stampedes which destroy gates. Then they rally the local citizens and sepoy and battle through Delhi, freeing the Shah and escaping into the night. Nanib then leads his forces in an assault on a Company fort commanded by Colonel Edwardson. Nanib destroys or captures the saltpetre sites and plantations supplying Edwardson's forces inside the fort and defeats three waves of counterattack. Then, he assaults the fort and captures the outer defences including the fixed guns, killing Edwardson in the process before finally destroying the fort's command post and lowering the Company's flag from the nearby flagpost.
New game modes
A variety of new game modes are introduced in the game.[5] The four new game modes are: King of the Hill, Regicide, Treaty and Treaty No-Blockade and two traditional game modes are: Supremacy and Deathmatch.[6]
- King of the Hill: Players must capture and defend a particular fort until the time runs out. If a player manages to hold the fort for the whole time specified, then that player wins the game. However, other players may capture the fort, resetting the timer.[6]
- Regicide: The goal of this game, much like that in the Age of Empires II version, is to defend the player's Regent, a single unit that represents their king. If he is killed, the player loses. The game ends when all enemy Regents, or all friendly Regents, are killed. Only one map may host the Regicide game mode: "Honshu-Regicide."[6]
- Treaty: The host specifies a peace period (ten, twenty, thirty, or forty minutes) in which no player can attack another and players can only build within a distance of their starting town center. Furthermore, blockades to prevent Home City shipments can be put on a player's opponents. Treaty mode is also available through Age of Empires 3: The War Chiefs, but The War Chiefs does not feature Treaty No-Blockade.[6]
- Treaty No-Blockade: Similar to the forty minute treaty mode, but no blockades are permitted.[6] The game was not balanced for this mode and therefore some civilizations have clear cut advantages.
Wonders
In Age of Empires III: The Asian Dynasties, each of the three new civilizations gets a Wonder when advancing from age to age. Unlike previous Age of Empires games, the player does not achieve victory by building a wonder. Players will have to choose a wonder which is beneficial and unique to their civilization. Once built, this wonder provides an initial bonus of units or resources (rewards), while continuing to provide a benefit to the players' civilization. This initial bonus becomes larger, depending on which age is being advanced to. Unlike advancing from the Town Center — like in past Age of Empires games — a player must select a desired number of villagers to build a wonder and advance. It is possible to continue building the wonder without villagers, however, the rate of advancement is dependent on the number of villagers working on it. Thus, more villagers increases the building speed, and the more villagers building a wonder, the faster the civilization advances, but this is negated due to economical reasons, as taking villagers can dent overall resource production. Wonders that are destroyed cannot be rebuilt.
Development
In developing Age of Empires III: The Asian Dynasties, Ensemble Studios worked with Big Huge Games for the first time. This partnership came about as a result of Ensemble Studios being busy with other projects including Halo Wars, and Big Huge Games' real-time strategy team with spare time on their hands. Several Big Huge Games employees, including Brian Reynolds, had declared they were fans of the Age of Empires series, and thus they asked Ensemble Studios if the two could work together on the upcoming expansion.[7] The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well.[8] Ensemble Studios took the role of the "customer" in their relationship with Big Huge Games, and thus the game was designed to satisfy Ensemble's needs. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game.[7]
A demo version of Age of Empires III: The Asian Dynasties was released on October 4, 2007. The demo featured the Japanese civilization, the Honshū random map, and the King of the Hill game mode.[9]
Reception
Age of Empires III: The Asian Dynasties was received positively by reviewers, with an average score of approximately 80%.[11][10] This was similar to the reception of Age of Empires III.
IGN praised the graphics in Age of Empires III: The Asian Dynasties, noting the graphics engine used in the game was strong enough to support the game; able to "render high-level battlefield action and ground-level cinematics easily".[13] Gamespot agreed, approving of the added "visual pizzazz" in the form of Wonders, buildings, and units.[4] The greatest praise came from GameSpy though; reviewer Tom Chick described the "gorgeous pagodas, arches, minarets and colors" as "a rare and generous package of new visuals".[12] IGN called the game's voice acting "great", also praising the "livelike" sounds of the characters.[13] Gamespot disagreed, complaining that the audio was overly similar to past games in the series.[13]
The gameplay generally received praise from reviewers, with some caveats. While IGN's Steve Butts "loved" the game's new units and operations, he complained of a predictability in the missions, asking for more surprises.[13] Gamespot's Jason Ocampo agreed, noting that the "campaigns feature familiar plot twists", while praising the "new twists" on the Age of Empires series-style gameplay.[4] GameSpy noted that some of the changes were well overdue. However, the gameplay was given a big ticket, with the hypothetical question posed; "Ever play an expansion or sequel and then realize you can never go back to its predecessor because you've been spoiled by the new?"[12]
References
External links
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